﻿namespace Scenario_Editor.TerrainGenerator
{
    partial class SimplexNoise
    {
        /// <summary> 
        /// Erforderliche Designervariable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Verwendete Ressourcen bereinigen.
        /// </summary>
        /// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Vom Komponenten-Designer generierter Code

        /// <summary> 
        /// Erforderliche Methode für die Designerunterstützung. 
        /// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
        /// </summary>
        private void InitializeComponent()
        {
            this.groupBox_Simplex = new System.Windows.Forms.GroupBox();
            this.checkBox_Quardratic = new System.Windows.Forms.CheckBox();
            this.button_NewRandom = new System.Windows.Forms.Button();
            this.lanel_Seed = new System.Windows.Forms.Label();
            this.nud_Seed = new System.Windows.Forms.NumericUpDown();
            this.label2 = new System.Windows.Forms.Label();
            this.label1 = new System.Windows.Forms.Label();
            this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
            this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
            this.groupBox_Simplex.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.nud_Seed)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
            this.SuspendLayout();
            // 
            // groupBox_Simplex
            // 
            this.groupBox_Simplex.Controls.Add(this.checkBox_Quardratic);
            this.groupBox_Simplex.Controls.Add(this.button_NewRandom);
            this.groupBox_Simplex.Controls.Add(this.lanel_Seed);
            this.groupBox_Simplex.Controls.Add(this.nud_Seed);
            this.groupBox_Simplex.Controls.Add(this.label2);
            this.groupBox_Simplex.Controls.Add(this.label1);
            this.groupBox_Simplex.Controls.Add(this.numericUpDown2);
            this.groupBox_Simplex.Controls.Add(this.numericUpDown1);
            this.groupBox_Simplex.Dock = System.Windows.Forms.DockStyle.Fill;
            this.groupBox_Simplex.Location = new System.Drawing.Point(0, 0);
            this.groupBox_Simplex.Name = "groupBox_Simplex";
            this.groupBox_Simplex.Size = new System.Drawing.Size(246, 265);
            this.groupBox_Simplex.TabIndex = 0;
            this.groupBox_Simplex.TabStop = false;
            this.groupBox_Simplex.Text = "Simplex Noise";
            // 
            // checkBox_Quardratic
            // 
            this.checkBox_Quardratic.AutoSize = true;
            this.checkBox_Quardratic.Checked = true;
            this.checkBox_Quardratic.CheckState = System.Windows.Forms.CheckState.Checked;
            this.checkBox_Quardratic.Location = new System.Drawing.Point(12, 155);
            this.checkBox_Quardratic.Name = "checkBox_Quardratic";
            this.checkBox_Quardratic.Size = new System.Drawing.Size(75, 17);
            this.checkBox_Quardratic.TabIndex = 7;
            this.checkBox_Quardratic.Text = "height = x³";
            this.checkBox_Quardratic.UseVisualStyleBackColor = true;
            this.checkBox_Quardratic.CheckedChanged += new System.EventHandler(this.OnValueChanged);
            // 
            // button_NewRandom
            // 
            this.button_NewRandom.ImeMode = System.Windows.Forms.ImeMode.NoControl;
            this.button_NewRandom.Location = new System.Drawing.Point(137, 29);
            this.button_NewRandom.Name = "button_NewRandom";
            this.button_NewRandom.Size = new System.Drawing.Size(75, 23);
            this.button_NewRandom.TabIndex = 6;
            this.button_NewRandom.Text = "Random";
            this.button_NewRandom.UseVisualStyleBackColor = true;
            this.button_NewRandom.Click += new System.EventHandler(this.button_NewRandom_Click);
            // 
            // lanel_Seed
            // 
            this.lanel_Seed.AutoSize = true;
            this.lanel_Seed.ImeMode = System.Windows.Forms.ImeMode.NoControl;
            this.lanel_Seed.Location = new System.Drawing.Point(8, 16);
            this.lanel_Seed.Name = "lanel_Seed";
            this.lanel_Seed.Size = new System.Drawing.Size(32, 13);
            this.lanel_Seed.TabIndex = 4;
            this.lanel_Seed.Text = "Seed";
            // 
            // nud_Seed
            // 
            this.nud_Seed.DecimalPlaces = 10;
            this.nud_Seed.Location = new System.Drawing.Point(11, 32);
            this.nud_Seed.Name = "nud_Seed";
            this.nud_Seed.Size = new System.Drawing.Size(120, 20);
            this.nud_Seed.TabIndex = 5;
            this.nud_Seed.Value = new decimal(new int[] {
            335,
            0,
            0,
            196608});
            this.nud_Seed.ValueChanged += new System.EventHandler(this.OnValueChanged);
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(8, 94);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(84, 13);
            this.label2.TabIndex = 3;
            this.label2.Text = "Number of Runs";
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(8, 55);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(34, 13);
            this.label1.TabIndex = 2;
            this.label1.Text = "Scale";
            // 
            // numericUpDown2
            // 
            this.numericUpDown2.Location = new System.Drawing.Point(11, 110);
            this.numericUpDown2.Minimum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.numericUpDown2.Name = "numericUpDown2";
            this.numericUpDown2.Size = new System.Drawing.Size(120, 20);
            this.numericUpDown2.TabIndex = 1;
            this.numericUpDown2.Value = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.numericUpDown2.ValueChanged += new System.EventHandler(this.OnValueChanged);
            // 
            // numericUpDown1
            // 
            this.numericUpDown1.DecimalPlaces = 8;
            this.numericUpDown1.Increment = new decimal(new int[] {
            5,
            0,
            0,
            262144});
            this.numericUpDown1.Location = new System.Drawing.Point(11, 71);
            this.numericUpDown1.Maximum = new decimal(new int[] {
            1,
            0,
            0,
            0});
            this.numericUpDown1.Name = "numericUpDown1";
            this.numericUpDown1.Size = new System.Drawing.Size(120, 20);
            this.numericUpDown1.TabIndex = 0;
            this.numericUpDown1.Value = new decimal(new int[] {
            15,
            0,
            0,
            262144});
            this.numericUpDown1.ValueChanged += new System.EventHandler(this.OnValueChanged);
            // 
            // SimplexNoise
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.groupBox_Simplex);
            this.Name = "SimplexNoise";
            this.Size = new System.Drawing.Size(246, 265);
            this.groupBox_Simplex.ResumeLayout(false);
            this.groupBox_Simplex.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.nud_Seed)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.GroupBox groupBox_Simplex;
        private System.Windows.Forms.NumericUpDown numericUpDown2;
        private System.Windows.Forms.NumericUpDown numericUpDown1;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Button button_NewRandom;
        private System.Windows.Forms.Label lanel_Seed;
        private System.Windows.Forms.NumericUpDown nud_Seed;
        private System.Windows.Forms.CheckBox checkBox_Quardratic;
    }
}
